* You are viewing the archive for December, 2008

Did 3D Graphics ruin videogames?

There was an article recently by Luis Villazon called, “Why adding 3D graphics to games was a bad idea.” I feel like in general the article is really more about how he prefers 2D graphics aesthetically more compared to 3D ones. Which is perfectly fine and all, I mean we’ve sort of mastered and completely understand how to make things look good in two dimensions, and how to convey certain ideas through two dimensional representations. 3D on the other hand is very young in comparison, so especially in the early steps into 3D gaming it was more trial and error in how best to represent things, and best to convey things to the player.

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The Problem with Webcomics, Part 2 or Why the Never Ending Act 2 is Not Your Friend

The Basics of Narrative:

Now in the first part I sort of talked about things fairly generally, which really won’t fly with what I intend to discuss here. As such I need to establish something of a base for you, the reader, to understand what I’m talking about since not everyone has spent time learning how to write narrative works, and whatnot.

So what I aim to talk about in this part is the Act 2’s of webcomics with long running stories. What I mean by Act 2 is in reference to the 3 act system of writing used for movies, as well as TV, books, and video games (sometimes.) Act 1 is the introduction, where the reader learns about the characters and the world of the story. Act 2 is the main bit, where the characters do things (go on a quest, fight things, maybe just have tea.) Act 3 is the end bit, with the final conflict and resolution.

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