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Objective vs. Subjective Storytelling (in Mass Effect 1 & 2)

While I was at GDC this past year I went to a lecture called “Get Your Game out of my Movie! Interactive Storytelling in Mass Effect 2,” which was being given by Armando Troisi of BioWare. The one thing he said that has been stuck in my head since then was this idea of objective and subjective storytelling.

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In Which I Talk About Mass Effect 1 & 2

I never finished Mass Effect 1, at least until the day Mass Effect 2 was released. I picked up ME1 on PC during Steam’s holiday sale intending to finish it so I would have a save to import into ME2. I played ME1 on 360 originally but never finished it, so the Steam sale provided a nice way to play the game over again, and get the save to import.

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Videogame Narrative Stuff

I’ve been reading up a lot lately on stuff relating to storytelling and writing in videogames lately, because it is both something I am doing to an extent/want to do and also because of what I’m working on for my graduate thesis.

Now I was going to write a post here about videogame narrative stuff, but I’m having trouble deciding what I want to say without going in-depth into what I’m working on for my possible thesis.

So rather then trying to come up with something that wouldn’t be too interesting for this post I figured I’d post this video of a … Continue Reading