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Objective vs. Subjective Storytelling (in Mass Effect 1 & 2)

While I was at GDC this past year I went to a lecture called “Get Your Game out of my Movie! Interactive Storytelling in Mass Effect 2,” which was being given by Armando Troisi of BioWare. The one thing he said that has been stuck in my head since then was this idea of objective and subjective storytelling.

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GDC 2010

Back from a week at GDC 2010 in San Francisco. It was both exhausting, and amazing. I got to meet some really cool people again this year, foremost was Amy Hennig the Creative Director at Naughty Dog (she wrote Uncharted 1 and 2.) Continue Reading

Busy Busy (again)

Sorry for the lack of updates lately. I’ve been meaning to write more (namely about BioShick 2, and a few other things,) but with the quarter ending at school, sending out job applications, trying to finish my capstone project proposal, etc etc. I’ve been a bit busy and haven’t gotten around to doing as much blogging here as I had been hoping to.

At least expect more soon before the Game Developers Conference, and then probably about GDC. And hopefully I’ll have some good news/information about my capstone game project to talk about.