Objective vs. Subjective Storytelling (in Mass Effect 1 & 2)
Michael Moore
April 12, 2010
Critical, PC, videogames, writing, xbox 360
1 Comment
Tags: BioWare, dragon age, dragon age: origins, GDC, GDC '10, GDC10, interactive narrative, jade empire, knights of the old republic, kotor, Mass Effect, Mass Effect 2, storytelling, uncharted, uncharted 2, videogames
While I was at GDC this past year I went to a lecture called “Get Your Game out of my Movie! Interactive Storytelling in Mass Effect 2,” which was being given by Armando Troisi of BioWare. The one thing he said that has been stuck in my head since then was this idea of objective and subjective storytelling.