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In Which I Talk About Mass Effect 1 & 2

I never finished Mass Effect 1, at least until the day Mass Effect 2 was released. I picked up ME1 on PC during Steam’s holiday sale intending to finish it so I would have a save to import into ME2. I played ME1 on 360 originally but never finished it, so the Steam sale provided a nice way to play the game over again, and get the save to import.

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Call of Duty: Modern Warfare 2

I’ve been meaning to write this since Friday. I picked up the game Friday (for 360 since they ruined the PC version and whatnot,) and aside from a break to have dinner beat the single player in one sitting. It is a bit short, but I don’t really think that’s a valid complaint.

See as much as I want to hate on this game, it is really really good. The single player is really tight, and constantly has you on the move in new locals, with new things to do. And of course its full of amazing set pieces, that make … Continue Reading

Licensed Games: The Economics Behind Why They Suck

Video games created from movie, and TV licenses have long been apart of the industry. Even though somehow 99% of them tend to be complete and utter crap. The few games that don’t, are certainly the single needle in the haystacks of the state of Kansas. But why? Why is it that so often game companies license these properties, and yet somehow are unable to produce either a good or successful game from them?

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Developer’s Commentary, or How I learned to love Portal even more.

When Valve released Lost Coast for Half-Life 2 they included a surprising little feature to the game, a developers commentary. As you walked through the level there were text boxes which let you hear someone on the Valve development team talk about certain aspects about the Lost Coast level. Most of them were about the High Dynamic Range lighting effects that were being added to the Source game engine, but regardless it was a nice little treat that really let gamers get some understanding into the their thought process in development.

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