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Who is John Marston? Interactive Storytelling in Red Dead Redemption

Playing Red Dead Redemption I found myself thinking a lot about the story, specifically within the context of the objective vs. subjective storytelling (which I discussed in a previous post.) The one thing that I kept coming back to was that within the game it seemed that there were two John Marstons, the one that Rockstar created for the game, and the one that the players create for themselves as they play the game. The players’ John Marston exists between the cut-scenes and in-game dialogues between characters, while the Rockstar John Marston exists in those scripted moments.

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Objective vs. Subjective Storytelling (in Mass Effect 1 & 2)

While I was at GDC this past year I went to a lecture called “Get Your Game out of my Movie! Interactive Storytelling in Mass Effect 2,” which was being given by Armando Troisi of BioWare. The one thing he said that has been stuck in my head since then was this idea of objective and subjective storytelling.

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Videogame Narrative Stuff

I’ve been reading up a lot lately on stuff relating to storytelling and writing in videogames lately, because it is both something I am doing to an extent/want to do and also because of what I’m working on for my graduate thesis.

Now I was going to write a post here about videogame narrative stuff, but I’m having trouble deciding what I want to say without going in-depth into what I’m working on for my possible thesis.

So rather then trying to come up with something that wouldn’t be too interesting for this post I figured I’d post this video of a … Continue Reading