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Facebook Gothic: Why are people playing FarmVille?

With so much talk about FarmVille, I felt like it was something that I needed to play to understand why it was popular. I had my own theories for why people played FarmVille, especially after reading A. J. Partick Liszkiewicz article a few months back, but figured that I probably wouldn’t understand it without actually trying it out. So about two months ago I started playing, and recently I started playing Zynga’s new Facebook game FrontierVille, and I think I’ve got an understanding now of what gets people to play these games.

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Capstone Project – Getting it Kickstarted

As I explained in the last post, I’m working on making a comic book point-and-click adventure game called Quest to Nowhere: Summer Days. In order to do this, and have it look good, I’m hiring an artist friend of mine to draw the comic pages for the game.

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Capstone Project- Q2N: Summer Days

I know some people have been asking for me to do a blog post about what I’m doing for my capstone project (the last thing I have to do to complete my Masters program,) and now I feel I can finally talk about it. I probably could have before, but I wanted to wait until it was signed off on and was officially happening.

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Objective vs. Subjective Storytelling (in Mass Effect 1 & 2)

While I was at GDC this past year I went to a lecture called “Get Your Game out of my Movie! Interactive Storytelling in Mass Effect 2,” which was being given by Armando Troisi of BioWare. The one thing he said that has been stuck in my head since then was this idea of objective and subjective storytelling.

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Off to PAX East

Heading to Boston tomorrow for PAX East. I’m sure I’ll have things to talk about when I get back… maybe.

I might be at the Halolz meetup, depending on what else is going on at that time/if I’m hungry since its supposed to be at the food court at noon on Saturday.

GDC 2010

Back from a week at GDC 2010 in San Francisco. It was both exhausting, and amazing. I got to meet some really cool people again this year, foremost was Amy Hennig the Creative Director at Naughty Dog (she wrote Uncharted 1 and 2.) Continue Reading

Bayonetta

I finished Bayonetta a few nights back, but I couldn’t really rationalize it until the day after I finished it. See I completely enjoyed the game while I was playing it, not just the fighting but every part of it, but I couldn’t figure out why.

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The 7 Worst Female Videogame Characters

Inspired by my friend Jess’s lists of the seven best and worst female cartoon characters, I decided to make similar lists but looking at female characters in videogames. My original intent while making the lists was to construct them much as she did, listing the character and then discussing why they are or aren’t a good female character.

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Games of the Year 2009

Well its that time of year again, when everyone is putting out their lists of the best videogames of the year. I contemplated putting out just a list of my favorite games from the past year, in no particular order, but even so there was still one game for me that was just seemed to be better then all the others, in my mind. So I’m going to do both, honor my favorite game of the year as well as give a list of my best games of the year.

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Call of Duty: Modern Warfare 2

I’ve been meaning to write this since Friday. I picked up the game Friday (for 360 since they ruined the PC version and whatnot,) and aside from a break to have dinner beat the single player in one sitting. It is a bit short, but I don’t really think that’s a valid complaint.

See as much as I want to hate on this game, it is really really good. The single player is really tight, and constantly has you on the move in new locals, with new things to do. And of course its full of amazing set pieces, that make … Continue Reading