February 2012
3 posts
7 tags
A Missed Opportunity with the Last of Us?
By the time I had finished watching the first trailer for Naughty Dog’s the Last of Us back in December, I was really interested in the game. Not because it was a new Naughty Dog game, but rather because from the way the trailer was put together it seemed you were going to be playing as Ellie, not as Joel. Thinking about what that would mean, not only for how the game’s narrative would be...
7 tags
Good Writing is not the Future of Gaming
To say that good writing is the future of video games is, I think, a bit sort sighted. Video games have generally had relatively good writing, which has really gotten only better over the years. There has been a jump recently in the quality of writing, but it’s not because of game studios hiring good writers.
The problem with writing in video games has generally been that writers have...
6 tags
Creating Our Own Story through Interaction and...
To What End is a game made for the 2012 Global Game Jam by Michael Molinari and Chelsea Howe. You should probably go play it before you continue reading; it should take you less than five minutes.
Finished?
Ok.
The thing that is most notable about this game is not how it manages to convey a story through the actions you make as the player, but rather how the game tricks you into creating a story...