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  })();</description><title>Quest to Nowhere</title><generator>Tumblr (3.0; @q2n)</generator><link>http://questtonowhere.com/</link><item><title>A Missed Opportunity with the Last of Us?</title><description>By the time I had finished watching the first trailer for Naughty Dog’s the Last of Us back in...</description><link>http://questtonowhere.com/post/17671006709</link><guid>http://questtonowhere.com/post/17671006709</guid><pubDate>Wed, 15 Feb 2012 16:03:00 -0500</pubDate><category>Naughty Dog</category><category>The Last of Us</category><category>Interaction</category><category>Game Design</category><category>Gameplay</category><category>Narrative</category><category>interactive narrative</category></item><item><title>Good Writing is not the Future of Gaming</title><description>To say that good writing is the future of video games is, I think, a bit sort sighted. Video games...</description><link>http://questtonowhere.com/post/17221656650</link><guid>http://questtonowhere.com/post/17221656650</guid><pubDate>Tue, 07 Feb 2012 15:23:46 -0500</pubDate><category>interactive storytelling</category><category>interactive narrative</category><category>uncharted</category><category>Skyrim</category><category>Portal</category><category>Mass Effect</category><category>Minecraft</category></item><item><title>Creating Our Own Story through Interaction and Abstraction</title><description>To What End is a game made for the 2012 Global Game Jam by Michael Molinari and Chelsea Howe. You...</description><link>http://questtonowhere.com/post/16932244338</link><guid>http://questtonowhere.com/post/16932244338</guid><pubDate>Thu, 02 Feb 2012 15:17:37 -0500</pubDate><category>To What End</category><category>Understanding Comics</category><category>Scott McCloud</category><category>Global Game Jam</category><category>Abstraction</category><category>Interactive Narrative</category></item><item><title>Little Mac vs. Goliath: the Dual Themes of Punch Out</title><description>Mike Tyson’s Punch Out, the classic NES game, has a rather clear theme to the core narrative that...</description><link>http://questtonowhere.com/post/16539140278</link><guid>http://questtonowhere.com/post/16539140278</guid><pubDate>Thu, 26 Jan 2012 16:46:45 -0500</pubDate><category>themes</category><category>Punch Out</category><category>NES</category><category>game design</category><category>graphic design</category><category>visual narrative</category></item><item><title>Combat Control: How Scores in Combat Systems Can Influence How the Player Fights</title><description>After writing the piece about the way in which Bulletstorm’s scoring system can influence a player’s...</description><link>http://questtonowhere.com/post/16152199259</link><guid>http://questtonowhere.com/post/16152199259</guid><pubDate>Thu, 19 Jan 2012 22:05:38 -0500</pubDate><category>Combat design</category><category>Combat Systems</category><category>God of War</category><category>Bulletstorm</category><category>Devil May Cry</category><category>Batman: Arkham City</category><category>Batman: Arkham Asylum</category><category>Player behavior</category></item><item><title>Bulletstorm's Scoring System: More Than Just Flashing Numbers</title><description>
I finally got around to playing Bulletstorm the other day and the thing that struck me about it,...</description><link>http://questtonowhere.com/post/16013304969</link><guid>http://questtonowhere.com/post/16013304969</guid><pubDate>Tue, 17 Jan 2012 12:54:29 -0500</pubDate><category>Bulletstorm</category><category>gamification</category><category>game design</category><category>combat systems</category></item><item><title>Is the PC the Next Home Game Console?</title><description>
I wrote the previous blog post about Valve yesterday, (even though I posted it this morning,) and...</description><link>http://questtonowhere.com/post/15681399439</link><guid>http://questtonowhere.com/post/15681399439</guid><pubDate>Wed, 11 Jan 2012 15:01:00 -0500</pubDate><category>Valve</category><category>Steam</category><category>OnLive</category><category>Razer</category><category>Project Fiona</category></item><item><title>Is Valve Looking at the 'Big Picture?'</title><description>
So I was in the middle of writing a new blog post about how Valve has turned their Steam sales into...</description><link>http://questtonowhere.com/post/15671028910</link><guid>http://questtonowhere.com/post/15671028910</guid><pubDate>Wed, 11 Jan 2012 09:46:24 -0500</pubDate><category>valve</category><category>steam</category><category>Gabe Newell</category><category>PC Gaming</category></item><item><title>Steam: It’s a Service First, and a Store Second</title><description>I picked up Saints Row: The Third for PC a few days ago, but I’m not actually going to talk about...</description><link>http://questtonowhere.com/post/13975554829</link><guid>http://questtonowhere.com/post/13975554829</guid><pubDate>Fri, 09 Dec 2011 13:46:00 -0500</pubDate><category>Valve</category><category>Steam</category><category>digital distribution</category></item><item><title>Quest to Nowhere: The Next Elder Scrolls Game Shouldn’t Have a Main Story</title><description>Quest to Nowhere: The Next Elder Scrolls Game Shouldn’t Have a Main Story:...</description><link>http://questtonowhere.com/post/13605825414</link><guid>http://questtonowhere.com/post/13605825414</guid><pubDate>Thu, 01 Dec 2011 17:39:45 -0500</pubDate></item><item><title>The Next Elder Scrolls Game Shouldn’t Have a Main Story</title><description>It’s been a few weeks since Elder Scrolls V: Skyrim got released, and since then I’ve wanted to...</description><link>http://questtonowhere.com/post/13595814629</link><guid>http://questtonowhere.com/post/13595814629</guid><pubDate>Thu, 01 Dec 2011 13:24:09 -0500</pubDate><category>Elder Scrolls</category><category>Skyrim</category><category>Interactive Storytelling</category><category>Oblivion</category></item><item><title>Irrational Interviews</title><description>Was going to write a blog post last week about Skyrim, but couldn’t find anything to really...</description><link>http://questtonowhere.com/post/13117249374</link><guid>http://questtonowhere.com/post/13117249374</guid><pubDate>Mon, 21 Nov 2011 13:15:12 -0500</pubDate><category>Irrational Games</category><category>Podcasts</category></item><item><title>Food + Heat = Bulgogi</title><description>I‘ve decided that I’m not just going to talk about video game here on the blog, but also talk about...</description><link>http://questtonowhere.com/post/12607886501</link><guid>http://questtonowhere.com/post/12607886501</guid><pubDate>Thu, 10 Nov 2011 15:10:00 -0500</pubDate><category>cooking</category><category>food + heat</category></item><item><title>When Small Changes Add Up to Big Problems: What Happened to Uncharted 3's Combat?</title><description>On the most recent episode of the Enter Your Initials podcast I talked about how Uncharted 3’s...</description><link>http://questtonowhere.com/post/12480340892</link><guid>http://questtonowhere.com/post/12480340892</guid><pubDate>Mon, 07 Nov 2011 16:19:32 -0500</pubDate><category>Uncharted</category><category>Uncharted 2</category><category>Uncharted 3</category><category>Combat Design</category><category>Game Design</category></item><item><title>A First Person Problem: Objective Storytelling in Videogames Part 2</title><description>While I was writing the last piece I came to a realization about an additional rule/criteria for...</description><link>http://questtonowhere.com/post/12046014926</link><guid>http://questtonowhere.com/post/12046014926</guid><pubDate>Fri, 28 Oct 2011 17:47:11 -0400</pubDate><category>objective storytelling</category><category>videogame storytelling</category><category>Resistance 3</category><category>Uncharted</category><category>Uncharted 2</category></item><item><title>The Character in My Head vs. the Character in the Game: Objective Storytelling in Videogames</title><description>Upon finishing Batman: Arkham City I found myself wondering how it was that I felt like Batman when...</description><link>http://questtonowhere.com/post/11961980687</link><guid>http://questtonowhere.com/post/11961980687</guid><pubDate>Wed, 26 Oct 2011 17:15:08 -0400</pubDate><category>objective storytelling</category><category>interactive storytelling</category><category>videogame storytelling</category><category>Batman: Arkham City</category><category>Red Dead Redemption</category></item></channel></rss>

